IMPROVED VOLUME SHADER The scattering strength is now equalized with 3ds Max and is correct IMPROVED SOURCES Sped up texture mapped emitters by improving their multithreading IMPROVED SOURCES Affect Motion Velocity of Sources emitting from geometries and particles, using Discharge Modifiers IMPROVED SOURCES Affect RGB and Viscosity using Discharge Modifiers They need to be manually hidden from rendering though IMPROVED ACTIVE BODIES Made it possible to select the Active Body's originals in the Maya viewport. IMPROVED ACTIVE BODIES A new 'Collision Margin' parameter which you can lower in order to keep groups of bodies in contact IMPROVED FLIP SOLVER Sped up FLIP simulations with up to 25% IMPROVED FLIP SOLVER Allow Birth Volumes to interact with the simulation even if they are hidden IMPROVED FLIP SOLVER Emit pressure from Liquid Sources In Volume Inject mode without emitting liquid IMPROVED SIMULATION GENERAL Enabled Grid Velocity for all Simulators and presets by default IMPROVED SIMULATION GENERAL Sped up low res simulations (below 10 million voxels) with up to 15% NEW BUILD Build Phoenix for Maya 2019, 20 for V-Ray 5 on Centos 7 instead of Centos 6 NEW MAYA INTEGRATION Support for simulations using Z Up axis NEW MAYA INTEGRATION Option to start a render after each simulation frame is completed - 'Render On Each Sim Frame' in the Simulation rollout NEW WAVE FORCE Massive Wave Force allowing to exactly replicate the Ocean waves, to affect any Phoenix channel, even without Fillup for Ocean, and use any Level Of Detail of the Ocean Texture NEW ASSET MANAGEMENT Support for Simulator cache files using the Transfer Missing Assets option in V-Ray's DR NEW STANDALONE PREVIEW Command line interface allowing to script image saving using different preview modes and options NEW PARTICLE SHADER Render the Particle Shader in Bubbles/Splashes mode with motion blur on V-Ray GPU, requires a latest V-Ray nightly as well NEW VOLUME SHADER Render the Fully Visible Fire Opacity Mode together with the Use Probabilistic Shading option NEW VOLUME SHADER Absorption color for volume rendering which can also be mapped by a texture NEW SIMULATION GENERAL Phoenix Property Lister window for quickly editing many obstacles or Active Bodies in the scenе NEW ACTIVE BODIES Mutual interaction between Active Bodies, using the Bullet Solver option NEW PHOENIX Support for 3ds Max 2022 (GPU preview and velocity streamline preview are temporarily disabled) We improved our shelf presets, added more options to the cache converter tool, and as always, fixed many issues. In this version of Phoenix, we multithreaded all remaining parts of the simulation, and also sped up the simulation, previews and rendering significantly. The Phoenix standalone previewer can now be fully controlled via the command line, allowing you to change options and save image sequences of cache files in all different preview modes. We added support for motion blur of Bubbles and Splashes in V-Ray GPU (requires a latest V-Ray 5). Simulations of large scale stormy oceans or tunnel waves are now possible with the new Massive Wave Force.Ī new colored absorption option allows for more interesting volume rendering effects, and can also be mapped via a texture. In order to aid scenes with many interacting objects, we added a new Property Lister window, allowing you quick access to the per-node properties of the scene nodes. We implemented mutual collisions between Active Bodies so now you can create complex rigid body dynamics with Phoenix. With Phoenix FD 4.40 we added support for Maya 2022.
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