Right-click in the project window, go to New-> Image Asset.However, I prefer to copy the icon asset file into the drawable folder so that we can keep a copy of it.ģ. Tip: This step is optional since the actual icon assets are generated later. Copy your new icon asset into the drawable folder You don't have mixed new and old icon assets.Ģ. If I don't clean them up first, Android Studio doesn't seem to generate and overwrites the icon assets correctly. Delete all mipmap folders which consist of all the icon assets.This is just an example, you could be any icon asset file format. Delete ic_ and ic_launcher_foreground.xml in drawable folder.Delete all existing icon assets in Android Studio The following example is based on the new project template from Android Studio.ġ. This assumes you already have the icon asset and would like to import that you into your app using Android Studio. This gets passed an Error? parameter that will be set to a value if something went wrong, so if you wanted to make your code more robust you might use something like this: to add new icon asset to your Android App using Asset Studio in Android Studio? If you want, you can optionally provide a completion handler to be run when the call finishes. To reset your icon to the primary icon, you would use this: (nil) Now that you have your property list configured the rest is easy: all the hard work is done by the method setAlternateIconName(), which takes an icon name to change to or nil to use the app’s default icon.įor example, you might want to add a button that changes your app icon to AppIcon-2, in which case you would use this: ("AppIcon-2") Remember, these aren’t the filenames, they are just the reference names you want to use in your code. In that example XML above I used the icon names “AppIcon-2” and “AppIcon-3”. However, it’s what we have so if you want to start using it today then you’re going to want some example XML to get you started.Īt the end of your property list XML you should see this: īefore that – i.e., directly before, add this: CFBundleIconsĪgain, I’ve used the files and for that – you’ll need to replace those filenames with your own.ĭo not put the or parts into your plist, and don’t add the. If your head is spinning a little, that’s OK: it really is far too complex and I’m amazed this is new API. To be quite clear, CFBundleIcons is a dictionary containing the key CFBundleAlternateIcons, which is a dictionary containing the key YourImageName, which is another dictionary containing the icon files and gloss effect settings. Each icon name is another dictionary, which contains the same two keys as CFBundlePrimaryIcon: the CFBundleIconFiles array and the UIPrerenderedIcon boolean.This doesn’t need to be their filename, just however you want to reference each icon in your code. The alternate icons key is also a dictionary, but this time the keys of its children are the names of images you want to use.Yes, that latter setting has been dead since iOS 7 but it still loiters around. The primary icon key itself is a dictionary that lists its icon files ( CFBundleIconFiles), which is an array containing the filenames for your primary icon, and whether iOS should apply gloss effects to it ( UIPrerenderedIcon). ![]()
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